- MORTAL EMPIRES MAP WARHAMMER II MOD
- MORTAL EMPIRES MAP WARHAMMER II UPDATE
- MORTAL EMPIRES MAP WARHAMMER II FULL
- MORTAL EMPIRES MAP WARHAMMER II SERIES
Resubscribe if you haven't tried that yet.Make sure you're subscribed to the main mod, settlement pack 01 & 02 & the asset pack.
MORTAL EMPIRES MAP WARHAMMER II MOD
TroubleshootingIf you're having issues with the mod please, first try the following: Please include as much info as you can, and screenshots are generally very useful as well. You don't need an account to submit an issue. In addition to that, we now have a more organized bug tracker, which you can find here. We encourage all map makers to join the map makers discord[channel, which is a place for all map makers (not just GCCM!) to share WIP, discuss ideas and ask for feedback. These are guidelines, they are not set in stone.
MORTAL EMPIRES MAP WARHAMMER II SERIES
We have created a series of map making guidelines based on our experience making maps and adding them to the campaign in TWW1, which you can view here. We will start adding these maps once we're done reviewing and updating the old maps. We have also managed to add unique maps for when you sally out of a settlement (attack the besieging force), and when for when you use a different army to attack an army that is besieging your settlement (settlement relief). The futureThe long term goal is a custom map for every settlement, as well as custom land battle maps for different regions to increase variety there as well. The following maps only need small tweaks and will be added fairly soon: This also shows which maps are currently being worked on, and which ones are being changed at the moment. We are reviewing and updating all TWW1 GCCM maps before we include them in the Mortal Empires campaign, because now that we are starting fresh, we will have stricter quality control. Races that don't have a race-specific variant of a settlement will get the 'main' custom map for that settlement. Not all settlements will have race-specific variants for every race. GCCM now supports 'conquer everywhere', because CA kind of forced us to. The project was started during the first game ( GCCM1), and we will continue in TWW2 and TWW3. We're back! GCCM brings custom maps to the campaign, with the goal of increasing visual and gameplay variety. Vortex Campaign Grand Campaign Custom Maps: Mortal Empires Hopefully.Īdded for Mortal Empires: - The Springs of Eternal Life - by Young Buck - Wissenburg - by Kazad - Aquitaine - by Frodo45127 - Helmgart - by Ravenian - Grenzstadt - by Roodboi - The Mines of the Bearded Skull - by Kazad - Valaya's Sorrow - by Kazad - Karak Angazhar - by Kazad Added for the Vortex Campaign - The Mines of the Bearded Skull - by Kazad - The Springs of Eternal Life - by Young Buck Fixed: - Some fallback maps - Castle Drakenhof We have also fixed some crashes when fighting close to settlements, that should now all be fine. We have also updated Castle Drakenhof, the issues that people reported should now be fixed. You can read some additional news about future updates on Patreon. The Springs of Eternal Life, and the Mines of the Bearded Skull have also been added to the Vortex Campaign, which means that the Vortex campaign is currently 7.66% completed (20/261).
MORTAL EMPIRES MAP WARHAMMER II UPDATE
We have quite a few maps which are nearly ready to add to the campaign, but we're still messing around with the AI for those, and we decided to bring you this update before then. This update adds eight new settlements to the Mortal Empires campaign, which brings us to 18.31% completion (54/295).
MORTAL EMPIRES MAP WARHAMMER II FULL
Apparently the download issues are fixed? I've been informed that Settlement Pack 01 downloads as normal again :)ĭownload issues? Alternate GCCM: Settlement Pack 01 version:Īnd alternatively, here is a full external download of all packs: